![]() ![]() The story twists and turns from there, rather darkly, and to say any more would ruin its impact, but it often presents Walker with a moral choice, many of which result in dire consequences. Contradicting his orders, Walker decides to follow the insurgents and find out what has happened in the city. They come into contact with a group of armed survivors speaking in Farsi, referred to as “insurgents,” who have captured a squad of 33rd soldiers. Here’s the gist: Captain Martin Walker, Lieutenant Alphanso Adams, and Staff Sergeant John Lugo are traversing, on foot, through a storm wall on the outskirts of a mostly-buried Dubai. However, I remember the reviews for the game being fairly positive, praising its story above all else, that there was a narrative here worth seeing, even if it meant playing a perfunctory take on the genre. Spec Ops: The Line is, a first glance, a typical cover-based shooter, and it really isn’t the sort of game, based on its premise, I would drift towards. I recently finished up and uninstalled Prototype 2 afterwards, I took another scroll through my PlayStation Plus-heavy list and saw another title that called out to me…for a number of reasons. Progress is being made to clear out some space on my PlayStation 3. A good story can generally carry a stinky load. ![]() I’m not into the competitiveness of war, but generally curious to see a, hopefully, captivating story spun around tank battles, sniping, and yelling commands at comrades. It’s no big secret that I lean away from realistic military-driven shooters, with the last one I gave a shot–pun intended–being Battlefield 3, of which I only experienced the bombastic single player campaign and removed the game from my PlayStation 3’s internal hard-drive without even giving its online multiplayer a kick. ![]()
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